Genesis Curry Flow

Client

Under Armour & Curry Brand

Category

Product

Year

2021

Role

Lead Designer

Meridian project hero

To mark Stephen Curry breaking the NBA's all time three point record, Under Armour set out to build something no gaming platform had achieved before: a single wearable that could move with a player across separate, disconnected virtual worlds. At the time, the "metaverse" was mostly marketing language, four major platforms (Decentraland, The Sandbox, Gala Games, Rumble Kong League) with no interoperability between them.

We co-created the piece that made this possible: a five tier digital sneaker collection and the Locker Room, a personal hub letting collectors view their full collection and carry the same sneaker, reskinned in each platform's own visual language, into any of the four connected worlds. I led design across this partnership.

A Simple Frontend Hiding a Hard Backend Problem

The interface looked simple: pay, open the loot box, get your reward. What made that simplicity possible was solving a harder problem before the drop even opened. Custodial wallet infrastructure wasn't mainstream yet, and most of Under Armour's actual audience wasn't crypto native, so we couldn't assume anyone already had a wallet or knew how to get one.

We provided clear instructions ahead of the drop walking buyers through creating their own wallet, since custodial wallet infrastructure wasn't mainstream yet and we couldn't assume any crypto familiarity. Checkout itself ran through a standard credit card. A buyer never had to touch crypto or an exchange to get through the door; the wallet setup was a one time step before the drop, and everything after that felt like a normal purchase.

One Sneaker, Four Visual Languages

The sneaker had to work across four platforms with completely different art styles, and still read as the same object. I designed a locker system that reskins the sneaker's core silhouette into each platform's own visual language as a collector moves between worlds, so it stays recognizable everywhere without looking out of place on any one platform.

Designing for an Audience That Would Do the Marketing

With no dedicated media budget behind the drop, the design had to carry its own distribution. I designed the Locker Room and reveal experience to be inherently shareable, screenshot worthy moments, cross platform bragging rights, and a collection built around a real athletic milestone people already cared about, so that Under Armour's existing gaming and Curry fan communities became the primary amplification engine on Twitter and Discord.

The campaign reached 1.3 billion impressions and drew 25 million visitors to the drop site, with 4.5 million people attempting to claim a piece before the full collection sold out in 10 minutes. The campaign hit its charity goal of $1 million for Stephen Curry's Eat. Learn. Play. instantly, with secondary market sales later approaching $17 million.

The work was recognized across nearly every major creative awards body:

Cannes Lions:

Gold, Social and Influencer: Multi-platform Social Campaign

Silver, Entertainment: Innovation in Branded Content

Bronze, Creative Commerce: New Realities

Andy Awards: Gold Andy, IDEA Category

Webby Awards: Honoree, Fashion & RetailHonoree, Real Time Response

ADC Awards: Awarded, The Metaverse in Interactive - Shortlisted, Innovation in Fashion Design - Shortlisted, Innovation in InteractiveFinalist, Craft in Online / Mobile in Interactive

One Show: Shortlisted, The Metaverse in Interactive, Online, and Mobile

CLIO: Shortlisted, Product/Service in Emerging Technology